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	<title>Solo Effects News</title>
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		<title>Announcing Kiwi FX Release 1.1</title>
		<link>http://soloeffects.com/news/2010/10/11/kiwi-fx-release-1-1/</link>
		<comments>http://soloeffects.com/news/2010/10/11/kiwi-fx-release-1-1/#comments</comments>
		<pubDate>Mon, 11 Oct 2010 15:19:08 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[
Solo Effects has released Kiwi FX version 1.1.
Kiwi FX is a set of image creation and manipulation tools used for a wide variety of tasks from simple image format conversion to complex image compositing operations. It includes a shader class used for creating highly detailed, procedural textures and bump maps as well as many other [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-13" title="Kiwi Icon" src="http://soloeffects.com/news/wp-content/uploads/2010/10/kiwi_crop.jpg" alt="Kiwi Icon" width="139" height="139" /></p>
<p>Solo Effects has released <a href="http://www.soloeffects.com/products.htm" target="_self">Kiwi FX</a> version 1.1.</p>
<p>Kiwi FX is a set of image creation and manipulation tools used for a wide variety of tasks from simple image format conversion to complex image compositing operations. It includes a shader class used for creating highly detailed, procedural textures and bump maps as well as many other 2D and 3D image operations.</p>
<p>Click <a href="http://www.soloeffects.com/products.htm" target="_self">here</a> to download a free 30 day trial.</p>
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		<title>Successful RNS Experiment</title>
		<link>http://soloeffects.com/news/2009/07/08/successful-rns-experiement/</link>
		<comments>http://soloeffects.com/news/2009/07/08/successful-rns-experiement/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 16:46:54 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[Congratulations to the RNS Team at NASA Goddard Space Flight Center for the successful completion of the Relative Navigation Sensor (RNS) Experiment.
The RNS Team developed a physically based ray tracer to create images of the Hubble Space Telescope (HST). These synthetically generated images were used to test the pose estimation algorithm used in the RNS [...]]]></description>
			<content:encoded><![CDATA[<p>Congratulations to the RNS Team at NASA Goddard Space Flight Center for the successful completion of the Relative Navigation Sensor (RNS) Experiment.</p>
<p>The RNS Team developed a physically based ray tracer to create images of the Hubble Space Telescope (HST). These synthetically generated images were used to test the pose estimation algorithm used in the RNS experiment, during <a href="http://www.nasa.gov/mission_pages/shuttle/shuttlemissions/sts125/main/index.html" target="_self">STS-125</a>.</p>
<p>The image below compares a synthetically generated image (on the left) with an actual image (on the right). The image on the right was taken from the RNS long-range camera on board the Space Shuttle Atlantis during STS-125, in May 2009.</p>
<p style="text-align: center;">
<p><img class="aligncenter size-large wp-image-12" title="Hubble Comparison Images" src="http://soloeffects.com/news/wp-content/uploads/2010/10/hubble_rns_compare_lg-450x225.jpg" alt="Hubble Comparison Images" width="450" height="225" /></p>
<p>Solo Effects contributed to the construction of the 3D HST model and the development of the physically based renderer used to generate the simulated image on the left. See this <a href="http://www.hec.nasa.gov/news/features/2009/hubble_rns.072809.html" target="_self">article</a> for more information about the RNS experiment and the software used to create the simulated image.</p>
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		<title>NASA Goddard CAVE</title>
		<link>http://soloeffects.com/news/2009/05/01/nasa-goddard-cave/</link>
		<comments>http://soloeffects.com/news/2009/05/01/nasa-goddard-cave/#comments</comments>
		<pubDate>Fri, 01 May 2009 23:03:12 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[A CAVE is an immersive environment designed to create the illusion of total submersion in a 3D environment. The CAVE at NASA Goddard has four walls and includes a head tracker with stereo glasses and a wand used to control navigation through the virtual environments.
Solo Effects has worked on many of the 3D models used in [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_11" class="wp-caption alignright" style="width: 160px"><img class="size-thumbnail wp-image-11 " title="NASA Goddard CAVE" src="http://soloeffects.com/news/wp-content/uploads/2010/10/GoddardCAVE4-150x112.jpg" alt="NASA Goddard CAVE" width="150" height="112" /><p class="wp-caption-text">NASA Goddard CAVE</p></div>
<p>A <a href="http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Environment" target="_self">CAVE</a> is an immersive environment designed to create the illusion of total submersion in a 3D environment. The CAVE at NASA Goddard has four walls and includes a head tracker with stereo glasses and a wand used to control navigation through the virtual environments.</p>
<p>Solo Effects has worked on many of the 3D models used in the CAVE and has been a key contributor in the development of the software used in the CAVE.</p>
<p>See this <a href="http://gsfctechnology.gsfc.nasa.gov/Spelunking.htm" target="_self">article</a> in Goddard Tech Trends for more information about the NASA Goddard CAVE.</p>
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